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Cinemachine: Camera Control in Unity

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Last updated about 6 years ago
10 questions
Note from the author:
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This quiz covers the Unity game engine Cinemachine.
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Question 7
7.

Question 8
8.

Describe examples of dynamic action the SDC can add to your gameplay.

Question 9
9.

Question 10
10.

Question 1
1.

Question 2
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Question 3
3.

Question 4
4.

Question 5
5.

Question 6
6.

Cinemachine allows you to create as many virtual cameras as needed for your project instead of having one main camera that requires lots of coding.
True
False
Cinemachine...
Is automatically imported into a brand new Unity game project.
Needs to be added to your project via the Package Manager.
Is an asset available for purchase from the Asset Store.
Extremely complex and cumbersome to use.
Cinemachine cameras are
Heavily dependent on C# coding to control them.
Procedurally driven cameras
Require input to adapt to the player's play style.
Are all fixed location cameras.
What is the name of the camera control system in Unity?
Universal Camera Control
Cinemachine
Cameras, cameras, cameras
Lights, Camera, Action
The team that developed Cinemachine has been crafting camera systems for...
2 years
7 years
15 years
20 years

Cinemachine allows you to (select ALL that apply)
Make adjustments during PlayMode.
Create virtual cameras to blend with your main camera.
Make gameplay camera controls, but not Cutscenes.
Make cutscenes, but not gameplay.
Mix your cameras from gameplay to cutscenes and back again.
Virtual Cameras are always on, and therefore create a large impact on game performance.
True
False
What does SDC stand for?
Standard Deluxe Camera
Solid Drive Component
State Driven Camera
Slow Drag Camera
Cinemachine cameras are great for setting up rigs that revolve around the playable character, but cannot be triggered by game events.
True
False