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Laabri

Textures

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Last updated about 6 years ago
10 Nsɛmmisa
Hyɛ no nsow a efi ɔkyerɛwfo no hɔ:

This quiz tests the knowledge of texture maps, how they are made, and what they do for our game objects.

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1.

This image shows what two texutre maps?

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2.

Explain the differences between a texture, material, a shader, and how they work together to create the look of our game assets.

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3.

Explain what this image is showing, and why this step is important for performance.

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4.

The Normal Map is the texture that gives a game object its look or color.

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5.

What does a "Shader" do for our game objects?

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6.

PBR stands for...

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7.

The Occlusion Map creates deeper shadows and brighter highlights.

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8.

Which texture maps can be found in the "Filter" drop down menu of Photoshop?

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9.

The Height map creates a sense of displacement on our object allowing low poly assets appear to have greater detail.

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10.

You cannot simulate higher detail with textures only. If you want high resolution, high detail models you must create high poly count game objects.