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Textures
By Alexander O'Brien
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Last updated almost 6 years ago
10 questions
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Note from the author:
This quiz tests the knowledge of texture maps, how they are made, and what they do for our game objects.
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Question 1
1.
This image shows what two texutre maps?
Albedo
Emission
Normal
Occlusion
Question 2
2.
Explain the differences between a texture, material, a shader, and how they work together to create the look of our game assets.
Question 3
3.
Explain what this image is showing, and why this step is important for performance.
Question 4
4.
The Normal Map is the texture that gives a game object its look or color.
True
False
Question 5
5.
What does a "Shader" do for our game objects?
Determines how lighting and shading effects are applied to the game object.
It provides a shady place to hide from the sun.
Is a component that is implemented through game physics.
Question 6
6.
PBR stands for...
Pretty Bright Rendering
Physics Based Renderer
Probably Better Results
Physically Based Rendering
Question 7
7.
The Occlusion Map creates deeper shadows and brighter highlights.
True
False
Question 8
8.
Which texture maps can be found in the "Filter" drop down menu of Photoshop?
Normal Map
Occlusion Map
Height Map
Emission Map
Question 9
9.
The Height map creates a sense of displacement on our object allowing low poly assets appear to have greater detail.
True
False
Question 10
10.
You cannot simulate higher detail with textures only. If you want high resolution, high detail models you must create high poly count game objects.
True
False