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Pedagogical Implications Review

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Last updated over 4 years ago
10 questions
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Question 1
1.

State what the acronym SAMR stands for (found on p. 69-70 of Mobile Learning by McQuiggan, et al.) and describe each level in your own words.

Question 2
2.

Explain the difference between blended and flipped classrooms.

Question 3
3.

Question 4
4.

According to NCTE's Definition of Literacy in a Digital Age, which trait of a successful participant in a global society is the most important? Why do you think so?

Question 5
5.

Which two instructional models are represented in the Padagogy Wheel, developed by Allan Carrington?

Question 6
6.

One way to utilize technology in the classroom is for differentiation. What is differentiation?

Question 7
7.

Describe one challenge to mobile learning (now or in the future) and a way to overcome that challenge.

Question 8
8.

Question 9
9.

The best way to control the fear of the unknown when it comes to technology is to ban students from using all personal technology.

Question 10
10.

Choose one aspect of Digital Citizenship included on the infographic by Mia MacMeekin. Explain why that skill is important and how you can begin incorporating this skill into your classroom more often and more directly.

Select all the ways the gamify your classroom as described by Michelle Haiken in the article "5 Ways to Gamify your Classroom".
Put Kids on Prodigy and call it good.
Create a Quest
Adapt old-school games for classroom use
Earn a Badge for Mastery
Battle it out with a Boss Battle
Allow Students to Play Any Game of their Choosing
Play Digital Games
SAMR
Bloom's Taxonomy
Maslow's Hierarchy of Needs
According to the "PICRAT matrix to help guide technology integration" developed by Royce Kimmons, which terms describe what students are doing with technology? Choose all that apply.
Passive
Interacting
Creating
Replacement
Amplification
Transformation