2-16 Make a Wish: Sequencing
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Last updated about 4 years ago
3 questions
3
2.R.2.A.a
4
3
2.R.3.A.a
2.R.3.A.b
| Draggable item | arrow_right_alt | Corresponding Item |
|---|---|---|
Event 2 | arrow_right_alt | The fisherman catches a big fish. |
Event 3 | arrow_right_alt | The fish begs the man to throw it back into the sea, and it will give the man whatever he wishes. |
Event 1 | arrow_right_alt | The fisherman throws the fish back without asking for anything. |
| Draggable item | arrow_right_alt | Corresponding Item |
|---|---|---|
Event 2 | arrow_right_alt | The fisherman’s wife makes him go ask the fish for the cottage. The fish gives her a cottage. |
Event 4 | arrow_right_alt | The wife becomes unhappy with the cottage after a week. She makes the fisherman go ask the fish for a castle. |
| arrow_right_alt | ||
| arrow_right_alt |