The Hero's Journey

Last updated over 3 years ago
16 questions
1

What author is most associated with the concept of the hero’s journey?

1

What is another word for the “hero’s journey?”

1

What are the two worlds of the hero’s journey?

1

When does the hero realize that he/she is changed (or has outgrown his/her old life)?

1

According to the hero’s journey paradigm, the treasure you seek lies…

1

Think of your favorite book or movie. Does it follow (parts of) the hero’s journey pattern? Explain.

2
Heroes appear in the stories of just about every _______
and in just about every _______ .
1
Joseph Campbell’s “Hero’s Journey” is sometimes called the _______ .
3
The “journey aspect” involves a journey away from _______ and toward _______ before coming _______ again.
1

How does Campbell’s theory of heroes tell us about ourselves?

1
Campbell’s framework allows us to read individual heroes as _______ of the _______ that we all go through.
3
What are the three main parts of the structure of the Monomyth?
1. _______
2. _______
3. _______
1
Campbell’s theory isn’t a road map to every hero ever but rather a useful tool _______ and _______ stories.
1

What are some patterns from Campbells’ theory that are demonstrated in the story of the seven teenage Aboriginal girls?

1
We can use these scenes to ask questions about _______ .

The Story Pattern of the Greek Hero


10

Place these events in the Hero's Journey in the order in which the hero normally encounters them:

  1. Approach: the hero moves through a series of threatening challenges that lead toward the ultimate challenge.
  2. Crossing the Threshold: the point of no return where the hero leaves their ordinary world and begins their quest.
  3. Meeting the Mentor: the hero is matched with a wiser, experienced person to train and prepare them.
  4. Ordeal: the hero faces the central, primary conflict, and has to defeat the true antagonist in the story.
  5. Tests, Allies, & Enemies: during a series of test/trials, the hero forms allies and confronts enemies.
  6. Inmost Cave: where the hero confronts and overcomes their inner conflicts and fears.
  7. Resurrection & Reward: the hero literally or figurative is resurrected, is transformed with new knowledge, and often receives a reward for their victory or quest.
  8. Return: the hero returns to their ordinary world with new wisdom and respect from their old peers. They have mastered their fears and enemies.
  9. Ordinary World: the hero starts in a state of discontent or frustration with their current life.
  10. Call to Adventure: unique circumstances or “herald” event causes the hero to leave their ordinary life to pursue a “quest”.