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Biblioteka

⚙️ EV3 101: #03 - EV3 Programming Intro

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Posljednje ažuriranje over 3 years ago
22 questions

🎓 Learn It

Carefully read and/or watch the instructional media and respond to the related questions.

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This course includes resources provided by the following:

  • Joe Olayvar & Evelyn Lindberg in association with the Washington State Library

  • Carnegie Mellon Robotics Academy from Carnegie Mellon University

📕 Click here to access the LEGO Mindstorms EV3 Programming Basics document in its entirety.

▶️ Click here to access the entire LEGO Mindstorms EV3 YouTube playlist from the Washington State Library.

🎓 Click here to access the free online EV3 course from Carnegie Mellon University.

Pitanje 1
1.

Place the steps of the "Basic Programming Workflow Model" in the correct sequence.

  1. Create Program

  2. Test/Run the Program

  3. Rinse and Repeat steps 2 thru 4 as necessary

  4. Experience the eternal question: "Why isn't it working?"

  5. Modify Program

Pitanje 2
2.

From the EV3 program's Lobby, where could you open the Programming Page with only one click?

Pitanje 3
3.

Where is the Menu located?

Pitanje 4
4.

Where is the Palette located?

Pitanje 5
5.

Categorize the items based on the area of the programming page that they describe.

  • The Download center can be found here.

  • The "Help" dropdown and the "Show EV3 Help" option can be accessed here.

  • By default, a Flow Block Start Button is placed here.

  • This is the programming area.

  • Canvas area controls are found here.

  • Brick information is displayed here.

  • This area has a very similar feel and function to a Microsoft Menu Bar.

  • Orange Flow Control blocks can be accessed here and dragged to the canvas.

  • Green Action blocks can be accessed here and dragged to the canvas.

  • Connectable Programming "Blocks" are located here.

  • Canvas

  • Palette

  • Hardware Page

  • Toolbar

  • Menu

Pitanje 6
6.

Where is the Hardware Page located?

Pitanje 7
7.

Categorize each programming block based on its type.

  • Action

  • Flow Control

Pitanje 8
8.
Pitanje 9
9.

Where is the New Program button located?

Pitanje 10
10.
Pitanje 11
11.

Where is the Toolbar located?

Pitanje 12
12.

Where is the Canvas located?

Pitanje 13
13.

Which icon on the Hardware Page provides access to Run Selected?

Pitanje 14
14.

Which icon on the Hardware Page provides access to Download and Run?

Pitanje 15
15.

Which icon on the Hardware Page provides access to Brick Information?

Pitanje 16
16.

What does it mean for an EV3 to run untethered?

Pitanje 17
17.

Which icon on the Hardware Page provides access to Port View?

Pitanje 18
18.

Categorize each item based on the Hardware Page tab it describes.

  • Downloads programs to the brick and immediately runs them.

  • Runs a specific selected block, or string of blocks to test out certain parts of a program.

  • When creating programs, this tab provides invaluable information!

  • Downloads programs to the brick for non-connected operation.

  • Provides general information: battery level, EV3 name, etc.

  • Provides real-time information regarding connected motor and sensor status.

  • Not covered in this lesson.

  • Brick Information

  • Port View

  • Available Bricks

  • Download

  • Download and Run

  • Run Selected

Pitanje 19
19.

Which icon on the Hardware Page provides access to Available Bricks?

Pitanje 20
20.

Place the steps for running a program while the brick is untethered in the correct sequence.

  1. Press [C] to select your project and reveal the programs in that project.

  2. Press [D] to highlight your project.

  3. Press [C] to select and launch your robot into action.

  4. Press [D] to highlight your program.

  5. Use [L] or [R] to navigate to the File Navigation tab.

Pitanje 21
21.

Which icon on the Hardware Page provides access to Download?

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Pitanje 22
22.

🧠 Retrieval Practice:

Summarize the content of this lesson. What topics, ideas, and vocabulary were introduced?