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Biblioteka

⚙️ EV3 101: #05 - Action Block Basics

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Posljednje ažuriranje over 3 years ago
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🎓 Learn It

Carefully read and/or watch the instructional media and respond to the related questions.

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This course includes resources provided by the following:

  • Joe Olayvar & Evelyn Lindberg in association with the Washington State Library

  • Carnegie Mellon Robotics Academy from Carnegie Mellon University

📕 Click here to access the LEGO Mindstorms EV3 Programming Basics document in its entirety.

▶️ Click here to access the entire LEGO Mindstorms EV3 YouTube playlist from the Washington State Library.

🎓 Click here to access the free online EV3 course from Carnegie Mellon University.

🔧 Build It

Before continuing, ensure that you have completed the following builds:

Color Cube (aka Cuboid)

Base Unit (aka Driving Base)

Ultrasonic Sensor

Medium Motor Arm

Color Sensor (aka Color Sensor Down)

💻 Install It

Before continuing, ensure that you have added the following app to your Chromebook:

LEGO® MINDSTORMS® Education EV3

No Chromebook? No problem! Similar software is available for a variety of platforms. See the LEGO MINDSTORMS software downloads page for details.

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Open the EV3 programming app on your computer to follow along.

Question 1
05:05
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Question 2
05:22
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Question 3
07:19
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Question 4
07:47
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Questions 5 & 6
09:45
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Questions 7-9
11:55
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Questions 10 & 11
15:35
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Question 12
16:18
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Question 13
17:59
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Pitanje 14
14.

Match each Move Steering block Direction setting with the type of turn it creates.

Stavka koja se može prevućiarrow_right_altOdgovarajuća stavka

Direction: -100

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Arc/swing turn to the right

Direction: 100

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Sharp/pivot turn to the left

Direction: 50

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Spin/point turn right (clockwise)

Direction: -50

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Arc/swing turn to the left

Direction: 30

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Sharp/pivot turn to the right

Direction: -10

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Spin/point turn left (counterclockwise)

Pitanje 15
15.

Identify the Move Tank action block.

Pitanje 16
16.

Identify the location of the Port Selector in the image of a Move Steering Action Block.

Pitanje 17
17.
Pitanje 18
18.

Identify the location of the Block Type in the image of a Move Steering Action Block.

Pitanje 19
19.
Pitanje 20
20.

Identify the location of the Mode in the image of a Move Steering Action Block.

Pitanje 21
21.

Identify the motors(s) in the image below. Select all that apply.

Pitanje 22
22.

Identify the location of the Input Values in the image of a Move Steering Action Block.

Select all that apply.

Pitanje 23
23.
Pitanje 24
24.

Identify the sensor(s) in the image below. Select all that apply.

Pitanje 25
25.

Identify the location of the Rotations parameter in the image of a Move Steering Action Block.

Pitanje 26
26.

Categorize each item based on the Action Block field it describes.

  • Allows you to select the correct port for the action block.

  • Vary according to which Mode type has been selected.

  • Sets the type of Input Values that will be available to set parameters for that block.

  • Displays an icon that indicates the action component being configured by that block.

  • May include Direction, Power, Rotations, and Brake.

  • Indicates what port that particular block has been assigned.

  • Port Selector

  • Block Type

  • Mode

  • Input Values

Pitanje 27
27.

Identify the location of the Power parameter in the image of a Move Steering Action Block.

Pitanje 28
28.

Identify the location of the Brake selector in the image of a Move Steering Action Block.

Pitanje 29
29.

Identify the location of the Direction parameter in the image of a Move Steering Action Block.

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Pitanje 30
30.

🧠 Retrieval Practice:

Summarize the content of this lesson. What topics, ideas, and vocabulary were introduced?

Pitanje 1
1.
Pitanje 2
2.

What can Power also be thought of as?

Pitanje 3
3.
Pitanje 4
4.

🖥️ Program It: Use your own programming software to link a Move Steering block to the Flow Block Start Button. Configure the Action block as follows:

  • Mode: Rotations

  • Direction: 30

  • Power: 75

  • Rotations: 3

  • Brake: no

📸 Document It: Take a screenshot of your program and upload or paste it onto the Formative canvas.

Pitanje 5
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Pitanje 6
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Pitanje 7
7.

🖥️ Program It: Move Tank: Arc Turn (aka swing turn)

Use your own EV3 programming software to complete the following:

  1. Connect a Move Tank action block to the start block.

  2. Configure the action block so that it would result in an "arc" (aka swing) turn to the left.

📸 Document It:

  1. Capture a screenshot of your program.

  2. Upload or paste your screenshot onto the Formative canvas.

Pitanje 8
8.

🖥️ Program It: Move Tank: Sharp Turn (aka pivot turn)

Use your own EV3 programming software to complete the following:

  • Configure the Move Tank action block so that it would result in a "sharp" (aka pivot) turn to the right.

📸 Document It:

  1. Capture a screenshot of your program.

  2. Upload or paste your screenshot onto the Formative canvas.

Pitanje 9
9.

🖥️ Program It: Move Tank: Spin (aka point turn)

Use your own EV3 programming software to complete the following:

  • Configure the Move Tank action block in your program so that it would result in a "spin" (aka point turn) to the left (counterclockwise).

📸 Document It

  1. Capture a screenshot of your program.

  2. Upload or paste your screenshot onto the Formative canvas.

Pitanje 10
10.

🖥️ Program It

Display Text: hello world

Use your own EV3 programming software to complete the following:

  1. Connect a Display block to the start block.

  2. Configure the Display block in your program so that it would result in the text "hello world" displayed on the brick's display.

📸 Document It

  1. Capture a screenshot of your program.

  2. Upload or paste your screenshot onto the Formative canvas.

Pitanje 11
11.

🖥️ Program It: Display image: Black eye

Use your own EV3 programming software to complete the following:

  1. Configure the Display block in your program so that it would result in the "Black eye" image displayed on the brick's display.

📸 Document It:

  1. Capture a screenshot of your program.

  2. Upload or paste your screenshot onto the Formative canvas.

Pitanje 12
12.

🖥️ Program It: Sound: Dog growl

Use your own EV3 programming software to complete the following:

  1. Connect a Sound block to the start block.

  2. Configure the Sound block in your program so that it would result in the audio file "Dog growl" playing through the brick's speaker.

📸 Document It:

  1. Capture a screenshot of your program.

  2. Upload or paste your screenshot onto the Formative canvas.

Pitanje 13
13.

What are the two fixes described for the "persnickety" behaviors sometimes experienced from the Display and Sound blocks?