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⚙️ EV3 101: #12 - 🔁 Mixed Review (Lessons 1-11)

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Last updated over 3 years ago
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This course includes resources provided by the following:

  • Joe Olayvar & Evelyn Lindberg in association with the Washington State Library

  • Carnegie Mellon Robotics Academy from Carnegie Mellon University

📕 Click here to access the LEGO Mindstorms EV3 Programming Basics document in its entirety.

▶️ Click here to access the entire LEGO Mindstorms EV3 YouTube playlist from the Washington State Library.

🎓 Click here to access the free online EV3 course from Carnegie Mellon University.

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1.

Categorize each item based on the Flow Block(s) it describes.

  • Causes a program to "run until" a specific condition is met.

  • Flow blocks and action blocks can be placed within this type of block.

  • Causes a program to change course when an "IF" condition is met.

  • Start Block

  • Wait Block

  • Switch Block

  • Loop Block

  • Loop Interrupt Block

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2.

Categorize each item based on the Action Block field it describes.

  • Displays an icon that indicates the action component being configured by that block.

  • Sets the type of Input Values that will be available to set parameters for that block.

  • May include Direction, Power, Rotations, and Brake.

  • Vary according to which Mode type has been selected.

  • Indicates what port that particular block has been assigned.

  • Port Selector

  • Block Type

  • Mode

  • Input Values

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3.

Identify the location of the Brake selector in the image of a Move Steering Action Block.

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4.

Match each flow block with its default mode.

Draggable itemarrow_right_altCorresponding Item

Switch

arrow_right_alt

Time

Wait Block

arrow_right_alt

Unlimited

Loop

arrow_right_alt

Touch Sensor

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5.

The EV3 brick through ports.

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6.

Identify the motors(s) in the image below. Select all that apply.

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7.

Match each Move Steering block Direction setting with the type of turn it creates.

Draggable itemarrow_right_altCorresponding Item

Direction: -100

arrow_right_alt

Arc/swing turn to the right

Direction: 50

arrow_right_alt

Sharp/pivot turn to the left

Direction: -10

arrow_right_alt

Spin/point turn right (clockwise)

Direction: -50

arrow_right_alt

Arc/swing turn to the left

Direction: 30

arrow_right_alt

Sharp/pivot turn to the right

Direction: 100

arrow_right_alt

Spin/point turn left (counterclockwise)

Asemmisa {{asɛmmisaAhyɛnsode}}
8.

Identify the location of the Input Values in the image of a Move Steering Action Block.

Select all that apply.

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9.

Place the steps for turning the EV3 brick off into the correct order.

  1. Press the [B]ack button until you see the Shut Off screen.

  2. Tab [R]ight to highlight the check mark.

  3. Press the [C]enter button to initiate shut down

Asemmisa {{asɛmmisaAhyɛnsode}}
10.

Identify the medium motor(s) in the image below.

Select all that apply.

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11.

The EV3 brick through ports.

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12.

Identify the back button.

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13.

Flow blocks increase program functionality and have

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15.

Identify the button that turns the brick on and can be used to select options on the screen.

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16.

How can you clear projects that are no longer needed from the brick?

Select all that apply.

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17.

Identify the location of the Port Selector in the image of a Move Steering Action Block.

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18.

How do you check the motor and sensor values on the EV3?

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19.

Categorize each item based on the menu tab it represents.

  • Lists all programs recently run

  • Includes general configuration options such as Volume, Sleep, and WiFi settings

  • Provides access to navigate apps such as Port View and the Brick Program

  • Lists all project folders and the programs within them that are loaded on the EV3

  • Run Recent

  • File Navigation

  • Brick Applications

  • Settings

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20.

Identify the button(s) that will stop a running program immediately.

Select all that apply.

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21.

Port View allows you to see what is plugged into each port and what sensor or rotation value it is currently seeing. In which tab is Port View found?

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22.

Where is the Palette located?

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23.

Categorize each programming block based on its type.

  • Action

  • Flow Control

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24.

Where is the Canvas located?

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25.

Which icon on the Hardware Page provides access to Brick Information?

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26.

What does it mean for an EV3 to run untethered?

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27.

Which icon on the Hardware Page provides access to Port View?

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28.

Identify the location of the Rotations parameter in the image of a Move Steering Action Block.

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29.

Categorize each item based on the Hardware Page tab it describes.

  • Downloads programs to the brick and immediately runs them.

  • Provides general information: battery level, EV3 name, etc.

  • Provides real-time information regarding connected motor and sensor status.

  • When creating programs, this tab provides invaluable information!

  • Not covered in this lesson.

  • Downloads programs to the brick for non-connected operation.

  • Runs a specific selected block, or string of blocks to test out certain parts of a program.

  • Brick Information

  • Port View

  • Available Bricks

  • Download

  • Download and Run

  • Run Selected