Log in
Sign up for FREE
arrow_back
Library

CSP AP EOY Vocab Test

star
star
star
star
star
Last updated almost 3 years ago
9 questions
Note from the author:
All the vocab for the CSP AP Test
Complete this matching test.
Required
12
Required
15
Required
13
Required
10
Required
7
Required
18
Required
6
Required
7
Required
11
Question 1
1.

Unit 1

Draggable itemarrow_right_altCorresponding Item
Sampling
arrow_right_alt
A way of representing information using only two options.
Analog Data
arrow_right_alt
A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1
Byte
arrow_right_alt
8 bits
Bit
arrow_right_alt
Error from attempting to represent a number that is too large.
Binary
arrow_right_alt
Error from attempting to represent a number that is too precise. The value is rounded.
Creative Commons
arrow_right_alt
Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.
Overflow Error
arrow_right_alt
Data that changes discretely through a finite set of possible values
Lossy Compression
arrow_right_alt
A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.
Round-off Error
arrow_right_alt
A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.
Digital Data
arrow_right_alt
A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible.
Lossless Compression
arrow_right_alt
A work or invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.
Intellectual Property
arrow_right_alt
A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work, used when an author wants to give people the right to share, use, and build
Question 2
2.

Unit 2

Draggable itemarrow_right_altCorresponding Item
Redundancy
arrow_right_alt
a machine that can run a program, including computers, tablets, servers, routers, and smart sensors
Internet Protocol (IP)
arrow_right_alt
a group of computing devices and programs working together for a common purpose
Router
arrow_right_alt
a group of interconnected computing devices capable of sending or receiving data.
Bandwidth
arrow_right_alt
the series of connections between computing devices on a network starting with a sender and ending with a receiver.
Path
arrow_right_alt
the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
Computing Network
arrow_right_alt
An agreed-upon set of rules that specify the behavior of some system
Computing Device
arrow_right_alt
The unique number assigned to each device on the Internet.
Computing System
arrow_right_alt
A type of computer that forwards data across a network
Digital Divide
arrow_right_alt
A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out-of-order, or not at all.
Protocol
arrow_right_alt
the inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network.
HTTP
arrow_right_alt
HyperText Transfer Protocol - the protocol used for transmitting web pages over the Internet
Packet
arrow_right_alt
a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device
IP Address
arrow_right_alt
a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.
Internet
arrow_right_alt
a system of linked pages, programs, and files.
World Wide Web
arrow_right_alt
differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics
Question 3
3.

Unit 3

Draggable itemarrow_right_altCorresponding Item
Debugging
arrow_right_alt
the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.
Pair Programming
arrow_right_alt
data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Event
arrow_right_alt
any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Development process
arrow_right_alt
a command or instruction. Sometimes also referred to as a code statement.
Input
arrow_right_alt
a collection of program statements. Programs run (or “execute”) one command at a time.
Documentation
arrow_right_alt
program statements run in order, from top to bottom.
Program Statement
arrow_right_alt
some program statements run when triggered by an event, like a mouse click or a key press
Event Driven Programming
arrow_right_alt
a written description of how a command or piece of code works or was developed.
Program
arrow_right_alt
form of program documentation written into the program to be read by people and which do not affect how a program runs.
Comment
arrow_right_alt
a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress
User Interface
arrow_right_alt
Finding and fixing problems in an algorithm or program.
Output
arrow_right_alt
the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing
Sequential Programming
arrow_right_alt
associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.
Question 4
4.

Unit 4

Draggable itemarrow_right_altCorresponding Item
Variable
arrow_right_alt
a combination of operators and values that evaluates to a single value
Assignment Operator
arrow_right_alt
allows a program to change the value represented by a variable
Function
arrow_right_alt
a named reference to a value that can be used repeatedly throughout a program.
Comparison Operators
arrow_right_alt
an ordered sequence of characters.
Logical operator
arrow_right_alt
a data type that is either true or false.
String
arrow_right_alt
<, >, <=, >=, ==, != indicate a Boolean expression
Conditional Statement
arrow_right_alt
NOT, AND, and OR, which evaluate to a Boolean value.
Boolean Value
arrow_right_alt
affect the sequential flow of control by executing different statements based on the value of a Boolean expression.
Function Call
arrow_right_alt
a named group of programming instructions. Also referred to as a “procedure”.
Expression
arrow_right_alt
a command that executes the code within a function
Question 5
5.

Unit 5

Draggable itemarrow_right_altCorresponding Item
Infinite loop
arrow_right_alt
an ordered collection of elements
Index
arrow_right_alt
an individual value in a list that is assigned a unique index
Data abstraction
arrow_right_alt
a common method for referencing the elements in a list or string using numbers
Traversal
arrow_right_alt
a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met.
Element
arrow_right_alt
occurs when the ending condition will never evaluate to true.
List
arrow_right_alt
the process of accessing each item in a list one at a time.
Iteration
arrow_right_alt
manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation.
Question 6
6.

Unit 6

Draggable itemarrow_right_altCorresponding Item
Reasonable Time
arrow_right_alt
a general description of a task that can (or cannot) be solved with an algorithm
Unreasonable Time
arrow_right_alt
a finite set of instructions that accomplish a task.
Undecidable Problem
arrow_right_alt
putting steps in an order.
Speedup
arrow_right_alt
deciding which steps to do next.
Selection
arrow_right_alt
doing some steps over and over
Heuristic
arrow_right_alt
a measure of how many steps are needed to complete an algorithm
Problem
arrow_right_alt
a search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked.
Distributed Computing
arrow_right_alt
a search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated.
Decision Problem
arrow_right_alt
Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in a reasonable amount of time.
Sequential Computing
arrow_right_alt
Algorithms with exponential or factorial efficiencies are examples of algorithms that run in an unreasonable amount of time.
Parallel Computing
arrow_right_alt
provides a "good enough" solution to a problem when an actual solution is impractical or impossible
Linear Search
arrow_right_alt
a problem with a yes/no answer (e.g., is there a path from A to B?)
Algorithm
arrow_right_alt
a problem with the goal of finding the "best" solution among many (e.g., what is the shortest path from A to B?)
Optimization Problem
arrow_right_alt
a problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer
Sequencing
arrow_right_alt
a model in which programs run in order, one command at a time.
Iteration
arrow_right_alt
a model in which programs are broken into small pieces, some of which are run simultaneously
Binary Search
arrow_right_alt
a model in which programs are run by multiple devices
Efficiency
arrow_right_alt
the time used to complete a task sequentially divided by the time to complete a task in parallel
Question 7
7.

Unit 7

Draggable itemarrow_right_altCorresponding Item
Parameter
arrow_right_alt
a variable in a function definition. Used as a placeholder for values that will be passed through the function.
API
arrow_right_alt
the value passed to the parameter
Argument
arrow_right_alt
used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expression.
Procedural abstraction
arrow_right_alt
a process and allows a procedure to be used only knowing what it does, not how it does it. Procedural abstraction allows a solution to a large problem to be based on the solution of smaller subproblems. This is accomplished by creating procedures to solve each of the subproblems.
Library
arrow_right_alt
a group of functions (procedures) that may be used in creating new programs
Return
arrow_right_alt
Application Program Interface - specifications for how functions in a library behave and can be used
Question 8
8.

Unit 9

Draggable itemarrow_right_altCorresponding Item
Data filtering
arrow_right_alt
scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.
Citizen Science
arrow_right_alt
a process that makes the data uniform without changing its meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word).
Crowdsourcing
arrow_right_alt
a relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.
Correlation
arrow_right_alt
the practice of obtaining input or information from a large number of people via the Internet.
Information
arrow_right_alt
the collection of facts and patterns extracted from data
Cleaning Data
arrow_right_alt
data that does not accurately reflect the full population or phenomenon being studied
Data bias
arrow_right_alt
choosing a smaller subset of a data set to use for analysis, for example by eliminating / keeping only certain rows in a table
Question 9
9.

Unit 10

Draggable itemarrow_right_altCorresponding Item
Encryption
arrow_right_alt
includes a program as an integral part of its function. Can be physical (e.g. self-driving car), non-physical computing software (e.g. picture editing software), or non-physical computing concepts (e.g., e-commerce).
Multi-factor Authentication
arrow_right_alt
information about an individual that identifies, links, relates, or describes them.
Decryption
arrow_right_alt
a technique that attempts to trick a user into providing personal information. That personal information can then be used to access sensitive online resources, such as bank accounts and emails
Phishing
arrow_right_alt
the use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information
Keylogging
arrow_right_alt
software intended to damage a computing system or to take partial control over its operation
Computing Innovation
arrow_right_alt
a wireless access point that gives unauthorized access to secure networks.
Malware
arrow_right_alt
a process of encoding messages to keep them secret, so only "authorized" parties can read it.
Symmetric Key Encryption
arrow_right_alt
a process that reverses encryption, taking a secret message and reproducing the original plain text.
Rogue Access Point
arrow_right_alt
involves one key for both encryption and decryption.
Public Key Encryption
arrow_right_alt
pairs a public key for encryption and a private key for decryption. The sender does not need the receiver’s private key to encrypt a message, but the receiver’s private key is required to decrypt the message
Personally Identifiable Information (PII)
arrow_right_alt
a system that requires at least two steps to unlock protected information; each step adds a new layer of security that must be broken to gain unauthorized access