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Laabri

SEHS 5.2

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Last updated over 2 years ago
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Asemmisa {{asɛmmisaAhyɛnsode}}
1.

5.2.1: Describe a simple model of information processing.

Mmuae Afoforo a Wobɛpaw:
Input
Feedback
Decision making
Output
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3.

Welford's model:

Mmuae Afoforo a Wobɛpaw:
Effector control
Perception
Effectors
Decision making
Long-term store
Short-term store
Internal sensors
Sense organs receiving stimuli from outside
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4.
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5.
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7.

Drag and drop!

Mmuae Afoforo a Wobɛpaw:
Passed to STM for processing
5 - 9 items
Unlimited
90% lost in first 10 seconds
Passed to LTM for storage
Can be improved through use of strategies
Up to 0.5 seconds
Limited
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8.

Where does selective attention (SA) happen?

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10.
Draggable itemarrow_right_altCorresponding Item

Brevity

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Different pieces of information can be grouped together and then remembered as one

Chunking

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Transforming external information into a format we can store in our memories.

Clarity

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Giving a learner a small amount of information at a time to avoid

overload

Association

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Storing information through repetition. Processed mentally or physically repeatedly (more likely closed skill)

Organisation

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Good coaches and teachers always ensure that new learning is linked to what players already know

Practice

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Avoid trying to learn or teach two similar but distinct items in the same session, as the memory of one may interfere with the memory of the other

(En)coding

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We remember more easily if we organize the way in which we are to learn and ensure that the information is meaningful

Rehearsal

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Shuttles the image of the skill between the short-term and long-term memory and in doing so establishes a “memory trace”/pathway

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11.
Mmuae Afoforo a Wobɛpaw:
Reaction time
Movement time
Response time
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12.

Which is an example of reaction time at the start of a 100 m swimming race?

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13.

Which of these could affect response time?

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14.

Inspired by Polina's epic win, Ollie and Amir are playing one on one basketball.

Put these events on to the diagram.

A: Ollie fakes a jump shot from outside the 3

B Amir's STSS passes information to his STM

C: Amir's LTM provides information that Ollie loves to shoot from outside the 3

D: Amir decides to jump to block

E: Amir's Rectus femoris contracts

F: Ollie drops a shoulder and drives past Amir

G: Amir is too busy processing the faked jump shot to be able to deal with the drive to the basket

H: Amir starts dealing with the information that he has been stitched up like a kipper

I: Amir turns and chases Ollie who is heading to the basket

J: Ollie misses the easy lay-up!

Mmuae Afoforo a Wobɛpaw:
B
I
E
D
H
G
A
F
C
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15.

Here we go again!

  1. Ollie fakes a jump shot from outside the 3

  2. Amir's LTM reminds him that it might be a fake

  3. Amir's STSS passes information to his STM

  4. Amir is too busy processing the faked jump shot to be able to deal with the drive to the basket

  5. Amir turns and chases Ollie who is heading to the basket

  6. Ollie smashes in a huge dunk with both hands!

  7. Ollie drops a shoulder and drives past Amir

  8. Amir decides that Ollie wouldn't be daft enough to play the same trick again and jumps to block the shot

  9. Amir starts dealing with the information that he has been stitched up like a kipper

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16.

This is another way of looking at what just happened. What is this model called?

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17.

What's this? Hint: EMP

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18.

If that was an EMP, what's this?

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19.

And finally, what are these?

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21.

Match the following pictures to the type of feedback.

Some of them could fit a few categories but if you read the captions, there should only be one way to make them all fit.

Draggable itemarrow_right_altCorresponding Item

Game's over - what went well / badly?

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Concurrent

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Terminal

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Intrinsic

During the game

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Extrinsic (this one'a a golfer)

That felt nice!

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Positive

"You need to change your grip!"

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Negative

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Knowledge of results

"I won!"

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Knowledge of performance

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22.

Elias is teaching us all to make a long pass in football. Give 4 reasons he is giving feedback.