SEHS 5.2
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Last updated about 2 years ago
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| Draggable item | arrow_right_alt | Corresponding Item |
|---|---|---|
Practice | arrow_right_alt | Different pieces of information can be grouped together and then remembered as one |
Organisation | arrow_right_alt | Transforming external information into a format we can store in our memories. |
(En)coding | arrow_right_alt | Giving a learner a small amount of information at a time to avoid overload |
Rehearsal | arrow_right_alt | Storing information through repetition. Processed mentally or physically repeatedly (more likely closed skill) |
Brevity | arrow_right_alt | Good coaches and teachers always ensure that new learning is linked to what players already know |
Clarity | arrow_right_alt | Avoid trying to learn or teach two similar but distinct items in the same session, as the memory of one may interfere with the memory of the other |
Association | arrow_right_alt | We remember more easily if we organize the way in which we are to learn and ensure that the information is meaningful |
Chunking | arrow_right_alt | Shuttles the image of the skill between the short-term and long-term memory and in doing so establishes a “memory trace”/pathway |

| Draggable item | arrow_right_alt | Corresponding Item |
|---|---|---|
| arrow_right_alt | Concurrent | |
"I won!" | arrow_right_alt | Terminal |
During the game | arrow_right_alt | Intrinsic |
| arrow_right_alt | Extrinsic (this one'a a golfer) | |
"You need to change your grip!" | arrow_right_alt | Positive |
| arrow_right_alt | Negative | |
Game's over - what went well / badly? | arrow_right_alt | Knowledge of results |
That felt nice! | arrow_right_alt | Knowledge of performance |