s2w7 Precalc - Introducing Vectors.

Last updated 3 months ago
29 questions
1

Watch this video on vectors, do you have any questions?

1

match the description to the best representation

Draggable itemCorresponding Item
a vector that goes 3 in the y direction and 4 in the x direction
(3,4)
the unit vector in the x direction
<3,4>
a vector that goes from (0,0) to (3,4)
standard position
The unit vector in the y direction
an initial point at =3, y=4
Initial position is (0,0)
1

A vector has magnitude and direction. A number that is NOT a vector is called a scalar. velocity is a vector because the direction matters to your velocity. Speed is scalar because you don't need to specify direction for your speed.

1

which of the following is not a way to express the direction of a vector

1

A vector has a magnitude and a direction, but does not have set initial position. that means that if someone gives you a vector that starts at (3,5) and has a terminal position of (7,12), it is considered the same vector as one that starts at (0,0) and ends at (4,7), and can be written as <4,7> or
If you move the initial point to the origin, you are puting the vector in

1

One of the things I don't love about the video is that it doesn't show the notation difference between a vector and a unit vector. Consider the following vector
Notice that vector d has an arrow on top, but i and j have little carets, or hats, on them. you would read this line as vector d equals three i hat + four j hat
Notice that the vector and the linear combination makes a right triangle where the vector is the hypotenuse, and the i and j components are the legs. Use the pythagorean theorem to find the magnitude of d, round to the nearest tenth

1
Unit vectors don't have to be in the x or y directions. Sometimes it is convinient to have a vector that is one unit long going in the same direction as another vector. So if you are given the \vec{T} = <3,4>, you know that the magnitude of \vec{T} or |\vec{T}|=__________ if you wanted to find \hat{T}, that would just be
so \hat{T} would be __________
1
given the following vector equation
You can use pythagorean theorem to show that

which means m is a vector of length 5. I can also write this as
Where ________ is a ________________ of length ______ , that is in the same direction as ________
Other Answer Choices:
unit vector
1
1

Given the following graph of vector \vec{a}.
write the vector in its linear combination form (with i-hat and j-hat, and don't worry about adding the hats, it isn't simple online. if you want to try though, you can type \vec{a} into the numeric to get \vec{a}, and \hat{a} to get \hat{a}

1

Lets add another vector to the graph, what is the component form of \vec{b}?

1

Notice that we can move b so that it starts at the end of a. As long as it is in the same direction and has the exact same length, it doesn't matter where it starts.
This is called the tail to tip method of vector addition. give the terminal position of \vec{b} after moving the tail of \vec{b} to the tip of \vec{a}.

1

Notice that both \hat{i} and \hat{j} are unit vectors. every vector can be expressed as two vectors added tail to tip. Why would picking vectors that are perpendicular to each other be convinient?

1

Once you put the tail of the second vector onto the tip of the first vector, you can add the vectors by drawing a vector from . this is called the

1

In the question above the component form of \vec{s} has the same numbers as

1

ok, What if you have a magnitude and a direction, how do you find the coefficient for the \hat{i} components?

1

You have to multiply the cos(\theta) by the magnitude, otherwise you are only finding the x component of

1

given just the components of the vector, how might you use trig to find the angle between the vector and the x axis?

1

Consider the following equation
What does it mean to subtract a vector?

1

recall that I dislike subtraction, and try to never do it. let me rephrase - given the following equation
What does it mean to make a vector negative?

1
The mechanics of scalar multiplication of vectors is really easy. a<b,c>= <ab,ac>. notice that a is a __________, <b,c> is a__________, and the result of the multiplication is a __________. Also, note above that \vec{a}+-\vec{a} = \vec{0} it did NOT = 0. when you add two vectors (even equal and opposite ones!) you get a __________
1

spend some time on the following phet simulation https://phet.colorado.edu/sims/html/vector-addition/latest/vector-addition_all.html

what does it mean to multiply a vector by the number 3?

1

do you have any question about vector terminology, vector addition, and scalar multiplication?

1

So far we have only every used vectors with two components. If there are three components, then the third shows

1

Notice that he has not been using arrows to show vectors. looking at this screen - what shows what is a vector and what is a scalar?

1

Notice that the form of the pythagorean theorem just extends with the third dimension. You can have vectors with more than 3 dimensions. What do you think the magnitude of vector <1,1,1,1> would be?

1

Orthogonal is another word for

1

Which of the following is the vector dot product of

1

Watch this video on vectors. its more of the same, but prettier. It tends to write vectors as matrices, which will come in handy later. What questions do you have about this one?

1

Below I am listing the objectives for the week. Please note the ones you are feeling good about, those that you are shaky on, and those that you are really struggling with.

  • what is a vector
  • graphing a vector
  • component form <a,b>
  • initial and terminal positions
  • linear combination form
  • finding the magnitude and angle given the components
  • finding the components, given the magnitude and the angle
  • adding vectors
  • negative vectors
  • subtracting vectors
  • scalar multiplication
  • how to calculate the dot product using component form
  • how to calculate the dot product using linear combination form
  • how to calculate the dot product using the lengths of the vectors and the angle between them
  • how to calculate the angle between vectors using component form
  • I've got this.
  • I'm fuzzy
  • so confused.