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Getting to Know You. (2026)

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Last updated 2 days ago
20 questions
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Question 1
1.

Question 2
2.

Are you happy to be in school?

Question 3
3.

What question would you most like to know the answer to. Like: Will we ever have to move to a different planet because we trashed this one?

Question 4
4.

What game world or movie world would you most like to live in. Why? What is it about that world that most attracks your attention?

Question 5
5.

Question 6
6.

What is worth spending more money on to get the best?

Question 7
7.

Which setting do you see yourself living in when you are 30: city, country, subdivision?

Question 8
8.

What is the most annoying habit other people have? NO NAMES!!!!

Question 9
9.

What is the luckiest thing that has ever happened to you?

Question 10
10.

If you HAD to teach someone something, what would it be?

Question 11
11.

What fad or trend would you most like to see come back?

Question 12
12.

What TV channel doesn't exist but really should?

Question 13
13.

Describe the most heartwarming scene you've ever seen.

Question 14
14.

Would you rather go hang-gliding or white water rafting? AND EXPLAIN WHY!

Question 15
15.

What job do you think you'd be really good at? Is that what you intend to be when your are an adult?

Question 16
16.

Who has impressed you the most with what they have accomplished?

Question 17
17.

List some small things that make your day better.

Question 18
18.

Question 19
19.

Question 20
20.

What are some of your personal "rules" that you never break?

What is your favorite type (genre) of book to read or movie to watch? Examples
  • Classic – fiction that has become part of an accepted literary canon, widely taught in schools
  • Crime/detective – fiction about a crime, how the criminal gets caught and serve time, and the repercussions of the crime
  • Epic – a genre of narrative poetry in a time before history about extraordinary feats that involve religious underpinnings and themes
  • Fable – legendary, supernatural tale demonstrating a useful truth
  • Fairy tale – story about fairies or other magical creatures
  • Fantasy – fiction in an unreal setting that often includes magic, magical creatures, or the supernatural
  • Folktale – the songs, stories, myths, and proverbs of a people or "folk" as handed down by word of mouth
  • Gothic fiction or Gothic Romanticism, a literary genre
  • Historical fiction – story with fictional characters and events in a historical setting
  • Horror – fiction in which events evoke a feeling of dread and sometimes fear in both the characters and the reader
  • Humor – usually a fiction full of fun, fancy, and excitement, meant to entertain and sometimes cause intended laughter; but can be contained in all genres
  • Legend – story, sometimes of a national or folk hero, that has a basis in fact but also includes imaginative material
  • Magical realism – story where magical or unreal elements play a natural part in an otherwise realistic environment
  • Meta fiction (also known as romantic irony in the context of Romantic works of literature) – uses self-reference to draw attention to itself as a work of art while exposing the "truth" of a story
  • Mystery – fiction dealing with the solution of a crime or the revealing of secrets
  • Mythology – legend or traditional narrative, often based in part on historical events, that reveals human behavior and natural phenomena by its symbolism; often pertaining to the actions of the gods
  • Mythopoeia – fiction in which characters from religious mythology, traditional myths, folklore and/or history are recast into a re-imagined realm created by the author
  • Realistic fiction – story that is true to life
  • Romance  – genre which place their primary focus on the relationship and romantic love between two people, which usually has an "emotionally satisfying and optimistic ending".
  • Satire usually fiction and less frequently in non-fiction, in which vices, follies, abuses and shortcomings are held up to ridicule, with the intent of shaming individuals, corporations, government, or society itself into improvement.[1]
  • Science fiction – story based on the impact of actual, imagined, or potential science, often set in the future or on other planets
  • Short story – fiction of great brevity, usually supports no subplots.
  • Spy fiction – fiction involving espionage and establishment of modern intelligence agencies.
  • Superhero fiction – fiction involving costumed crime fighters known as superheroes who often possess superhuman powers and battle with similarly powered criminals known as supervillains.
  • Swashbuckler – story based on a time of swordsmen, pirates and ships, and other related ideas, usually full of action
  • Tall tale – humorous story with blatant exaggerations, such as swaggering heroes who do the impossible with nonchalance
  • Theological fiction – explores the theological ideas which shape attitudes towards religious expression.
  • Suspense/thriller – fiction about harm about to befall a person or group and the attempts made to evade the harm
  • Tragicomedy – a play or novel containing elements of both comedy and tragedy.
  • Travel – literature containing elements of the outdoors, nature, adventure, and traveling
  • Western  – fiction set in the American Old West frontier and typically in the late nineteenth to earl