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Laabri

2D Projectile Motion (3.4)

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Last updated almost 2 years ago
20 Nsɛmmisa
Hyɛ no nsow a efi ɔkyerɛwfo no hɔ:

4 Problems to Practice 2D Projectile Motion including the Range Equation.

  1. Read Section 3.4 Projectile Motion

  2. Do Check Your Understanding (CYU) in Section 3.4

  3. Complete Problems & Exercises at the end of chapter: #25, 27, 29 & 43

#25
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#27
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#29
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#43
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Asemmisa {{asɛmmisaAhyɛnsode}}
1.

Draw a picture of what is happening in #25

Asemmisa {{asɛmmisaAhyɛnsode}}
2.

List your given values (put a ? in values you are looking for, leave blank any that you don't have info for):

v_0 = Initial Velocity Angle, Theta =

time, t =

x_0 = y_0 =

x = y =

v_x0 = v_y0 =

v_x = v_y =

a_x = a_y =

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3.

List what you are looking for:

and

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4.

What equations will you use with the given information you have to find what you are looking for?

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5.

#25 Final Answer:

x =

y =

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6.

Draw a picture of what is happening in #27

A ball is thrown horizontally from the top of a 60.0-m building and lands 100.0 m from the base of the building. Ignore air resistance. (a) How long is the ball in the air? (b) What must have been the initial horizontal component of the velocity? (c) What is the vertical component of the velocity just before the ball hits the ground? (d) What is the velocity (including both the horizontal and vertical components) of the ball just before it hits the ground?

Asemmisa {{asɛmmisaAhyɛnsode}}
7.

List your given values:

v_0 = Initial Velocity Angle, Theta_0 =

time, t =

x_0 = y_0 =

x = y =

v_x0 = v_y0 =

v_x = v_y =

v = Final Velocity Angle, Theta =

a_x = a_y =

Asemmisa {{asɛmmisaAhyɛnsode}}
8.

List what variable(s) you are looking for:

a)

b)

c)

d) , , , and

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9.

What equations will you use with the given information you have to find what you are looking for?

Asemmisa {{asɛmmisaAhyɛnsode}}
10.

#27 Final Answer

a) t=

b) v_x0=

c) v_y

d) v_x= v_y= v= Theta =

Asemmisa {{asɛmmisaAhyɛnsode}}
11.

Draw a picture of what is happening in #29

An archer shoots an arrow at a 75.0 m distant target; the bull’s-eye of the target is at same height as the release height of the arrow. (a) At what angle must the arrow be released to hit the bull’s-eye if its initial speed is 35.0 m/s? In this part of the problem, explicitly show how you follow the steps involved in solving projectile motion problems. (b) There is a large tree halfway between the archer and the target with an overhanging horizontal branch 3.50 m above the release height of the arrow. Will the arrow go over or under the branch?

Asemmisa {{asɛmmisaAhyɛnsode}}
12.

List your given values (include units and sigfigs):

v_0 = Initial Velocity Angle, Theta =

time, t =

x_0 = y_0 =

x = y =

v_x0 = v_y0 =

v_x = v_y =

a_x = a_y =

Asemmisa {{asɛmmisaAhyɛnsode}}
13.

List what you are looking for

a)

b)

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14.

What equations will you use with the given information you have to find what you are looking for?

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15.

#29 Final Answer

a) Theta =

b) y= ; arrow goes (Over, into, under) the branch.

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16.

Draw a picture of what is happening in #43

Can a goalkeeper at her/ his goal kick a soccer ball into the opponent’s goal without the ball touching the ground? The distance will be about 95 m. A goalkeeper can give the ball a speed of 30 m/s.

Asemmisa {{asɛmmisaAhyɛnsode}}
17.

List your given values:

v_0 = Initial Velocity Angle, Theta =

time, t =

x_0 = y_0 =

x = y =

v_x0 = v_y0 =

v_x = v_y =

a_x = a_y =

Asemmisa {{asɛmmisaAhyɛnsode}}
18.

List what variable)s) you are looking for

Asemmisa {{asɛmmisaAhyɛnsode}}
19.

What equations will you use with the given information you have to find what you are looking for?

Asemmisa {{asɛmmisaAhyɛnsode}}
20.

#43 Final Answer