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Designing a Magnetic Maze Game to Move a Metal Ball Without Touching It - ES - PS - Forces and Interactions

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Last updated 4 months ago
6 Nsɛmmisa
Hyɛ no nsow a efi ɔkyerɛwfo no hɔ:

Directions: Use the information provided and your knowledge of Physical Science to answer the following questions. Show all work where necessary.

Directions: Use the information provided and your knowledge of Physical Science to answer the following questions. Show all work where necessary.

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Designing a Magnetic Maze Game to Move a Metal Ball Without Touching It

Diagram 1.

Cardboard maze game with start and finish areas and holes cut in the board.

Source:

https://www.youtube.com/watch?v=SwhJZFCuWD0

Real-Life Design Problem

Game designers sometimes create puzzles where a magnet under a board moves a metal ball on top. The player never touches the ball, but the magnet pulls it through a maze.

Design Problem for Students:

Design a magnetic maze game that lets a player move a small steel ball from a start to a finish without ever touching the ball. The game must:

  • Use a magnet underneath the maze board,

  • Let the ball reach the finish in 30 seconds or less,

  • Prevent the ball from easily falling into “trap” holes,

  • Be easy for a third grader to control.

Students will compare different maze layouts and magnet setups to see which design works best.

A magnetic maze game uses magnets to move a metal ball without touching it. A steel ball is placed on top of the maze board. Under the board, a magnet is attached to a handle. When the magnet moves, the steel ball follows because it is attracted to the magnet through the board. This happens even though the ball and magnet never touch.

To design a good maze, we must think about magnet strength, distance, and the path shape. If the board is too thick or the magnet is too weak, the ball may not follow the magnet well. If the magnet is strong and the board is thin enough, the ball will move smoothly. The maze path should be challenging but not impossible. Sharp turns or very narrow paths may cause the ball to get stuck or fall into traps.

Engineers who design games test different layouts and materials. They time how long it takes to reach the end and count how many times the ball falls into a trap. By studying this data, they can decide which maze designs work best and which changes improve the game.

Table 1.

Design

Magnet Positioning

Average Time to Finish (s)

Trap Falls per Run

A

Centered Under Board

18

0.4

B

Guided Along Path

24

1.1

C

Guided Along Path

41

3.2

Graph of Information - Figure 1.

Bar graph titled Average Time to Finish by Design, comparing designs A, B, and C.

Graph of Information - Figure 2.

Bar graph titled Trap Falls per Run by Design, comparing designs A, B, and C.

Asemmisa {{asɛmmisaAhyɛnsode}}
1.

Which design meets the requirement of allowing the ball to reach the finish in 30 seconds or less?

Asemmisa {{asɛmmisaAhyɛnsode}}
2.

Look at Table 1. How does the average time to finish change from Design A to Design C?

Asemmisa {{asɛmmisaAhyɛnsode}}
3.

What pattern do you observe between trap falls per run and design choice?

Asemmisa {{asɛmmisaAhyɛnsode}}
4.

Which design has the most trap falls, making it the least reliable to play?

Asemmisa {{asɛmmisaAhyɛnsode}}
5.

Why might a maze that is too easy fail to solve the design problem, even if it meets the time requirement?

Asemmisa {{asɛmmisaAhyɛnsode}}
6.

Which magnetic maze design (A, B, or C) best solves the problem of moving the metal ball from start to finish in 30 seconds or less while limiting trap falls, and what evidence supports your choice?

Respond with a clear claim, evidence, and reasoning.