Log in
Sign up for FREE
arrow_back
Library
Unit 1: Bootstrap
By Ed Campos
star
star
star
star
star
Share
share
Last updated over 7 years ago
20 questions
Add this activity
Note from the author:
Unit 1 of Bootstrap:Algebra curriculum
1
2
3
zoom_in
1
1
1
Question 1
1.
Things in the game...
Question 2
2.
What changes about it?
Question 3
3.
More specifically, what changes about it?
4
5
6
7
zoom_in
1
Question 4
4.
The coordinates for the PLAYER(NinjaCat) are:
1
Question 5
5.
The coordinates for the DANGER(Dog) are:
1
1
8
9
10
11
12
zoom_in
1
Question 8
8.
Created by..
1
Question 9
9.
Our Game takes places in:
1
1
1
13
14
15
16
17
18
19
20
code
code
zoom_in
1
1
1
1
1
1
1
1
Question 6
6.
The Coordinates for the TARGET(Ruby) are:
Question 7
7.
What Quadrant are the characters in?
Quadrant I
Quandrant II
Quandrant III
Quadrant IV
Question 10
10.
The player is a:
Question 11
11.
The TARGET is a:
Question 12
12.
The DANGER is a:
Question 13
13.
Draw the Circle of Evaluation
visibility
View drawing
Question 14
14.
Draw the Circle of Evaluation
visibility
View drawing
Question 15
15.
Draw the Circle of Evaluation
visibility
View drawing
Question 16
16.
Draw the Circle of Evaluation
visibility
View drawing
Question 17
17.
Write the Racket Code
Question 18
18.
Write the Racket Code
Question 19
19.
Write the Racket Code
Question 20
20.
Write the Racket Code